dantheman827

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  • To help win an iPhone antitrust suit, Apple is again demanding commission data from Valve

    Even if the commission rate is identical the crucial difference is that no one is forced to use Steam… they choose to because they prefer it.

    People are forced to use the App Store and no alternative is allowed.


    elijahgavon b7
  • Removal of App Store's first emulator leaves more questions than answers

    The developer of Gameboy emulator GBA4iOS says the top-ranking version on the App Store is a fraudulent knock off of his work that Apple should not have approved.

    Smartphone screen displaying app info for iGBA GBA  GBC Retro Emulator with a Get button on a keyboard background
    Emulator app iGBA is accused of copying another developer's work without license



    Shortly after Apple changed its App Store rules to allow for game console emulators to be submitted, the first few are beginning to become available. However, one of them, iGBA, is now accused of being a knock-off of GBA4iOS by Riley Testut.



    Posting on Mastodon, Testut goes on to say that he is not criticizing iGBA developer Mattia La Spina, only Apple. He is frustrated that "Apple took the time to change the App Store rules to allow emulators, and then approved a knock-off of my own app -- even though I've been ready to launch Alt Store with Delta since March 5."

    Alt Store has reportedly been in Testflight for a year. So an App Store reviewer would have had the ability and time to compare iGBA with Delta, Testut's latest version of GBA4iOS, if they knew to look.

    With thousands of apps being submitted, it's easy to see how one reviewer could miss that a near-identical app was in Testflight. However, AppleInsider confirms that there are elements of iGBA that should have raised concerns at the review stage.

    For instance, the app features location tracking when there is no game-related reason for it. Plus users report that the game, while free to download, is replete with ads.

    Testut does make his code open-source, but there is a condition that limits the license.

    "I explicitly give permission for anyone to use, modify, and distribute all my original code for this project in any form, with or without attribution, without fear of legal consequences," says his licence on Github "unless you plan to submit your app to Apple's App Store, in which case written permission from me is explicitly required."

    Neither Apple nor the developer of iGBA have commented publicly.

    However, this is a further example of apps, even fraudulent ones, getting on the App Store when Apple's review team should catch them. It comes, too, as Apple decries having been forced to allow alternative app stores in the EU, because it says that they are inherently unsafe.



    Read on AppleInsider

    At least do a little research into the issue... Riley added the terms to the license recently, but that doesn't change the terms of the code retroactively.  iGBA is absolutely used under the GPLv2 license that GBA4iOS was released under.

    Morally questionable? Perhaps, but certainly not used without license.

    You also link to the repository for Delta, iGBA is based on GBA4iOS

    I do not believe it's allowed to impose additional restrictions like this on a GPL-licensed app either, and it just seems like a knee-jerk reaction from Riley.
    avon b7AUsernamebeowulfschmidtwatto_cobraAlex1N
  • Removal of App Store's first emulator leaves more questions than answers

    AUsername said:
    Does the developer want Apple to personally stalk him look at everything he does and compare to everything submitted to the App Store by everyone ever just on the off chance someone copies him? He needs to take action himself against the person who submitted the emulator that used his code without permission if they refuse to cease use of it. He can also advise Apple of it requesting a take down, but it’s not Apple’s job to monitor every possible copyright violation ever, who does this guy think he is?
    but the iGBA developer used the code within the license... AppleInsider is incorrectly claiming it was used without license.
    AUsernameAlex1N
  • Removal of App Store's first emulator leaves more questions than answers

    The emulator is in the clear... Riley added the condition to the license after this was released, and it's questionable that the restriction is even allowed on a GPLv2 licensed app.

    It's a reaction to their app being published by someone else, but there's nothing wrong with doing it.

    Morally questionable by the iGBA developer? Yes, but not illegal or violating any licenses.

    gba4ios is GPLv2 licensed
    AUsernameAlex1N
  • Apple insists to EU antitrust regulators that it runs five App Stores, not one


    caskey said:  The more correct analogy would be to say they were like a GameStop. They sell games for X Box PlayStation and Nintendo…different platforms, but it’s still one marketplace.
    It's not like GameStop. The Mac App Store only sells Mac versions of games. The iPhone App Store only sells iPhone versions of games. Etc. 

    And if you buy a Mac, Apple doesn't give you an iPhone/iPad/ATV/Watch along with it. You buy all those things separately. 
    Then why can I buy a game on iOS and get the same game on macOS for no extra charge?

    The Mac App Store absolutely sells you iOS apps, it’s just up to the developer if they don’t want to.
    What difference does that make? You bought the iOS version on iOS. You're not buying the Mac version on your iPhone and vice versa. If I bought an Xbox Series X game that gave me access to a free download of the same game on Steam for Windows PC that doesn't really mean that Microsoft Store/Steam are the same thing. 
    Xbox and Steam are entirely different stores run by different companies, but the Windows Store and Xbox store can to an extent be considered the same store.

    They don’t offer all of the same content, but the billing is unified, and many games are available as a single purchase for both Xbox and Windows via means of the single store.

    The same is true for Steam… you buy something once, and you can download all compatible versions on any of the supported platforms, but that doesn’t mean Valve is operating three separate stores… just because a developer doesn’t offer a compatible version (or in the case of the App Store, tick a box) doesn’t mean it isn’t the same store.
    elijahg